Introduction to the
Editing tutorial
The
easiest way to learn how to edit in ArcMap is to complete the exercises in this
tutorial. Most of these exercises can be completed with an ArcView license—the
exception is the geodatabase topology exercise, which requires an ArcEditor or
ArcInfo license.
The first
portion of the tutorial (Exercises 1–3) uses data from Utah's Zion National
Park, which contains such geologic wonders as red and tan sandstone rocks,
steep cliffs, and multitudes of canyons. You will use the editing environment
in ArcMap to create and modify spatial features to represent various natural
and human-made phenomena in the park. After completing these exercises, you are
able to create different types of new features, including points, lines,
polygons, and text; assign attribute values; edit shapes; and build and use
feature templates. You will also become familiar with many of the tools
and parts
of the user interface available to you when editing.
The
remaining exercises (Exercises 4–5) show you how to edit data. You will learn
how to maintain spatial integrity through topology and how to integrate new
data with existing datasets using spatial adjustment.
You
should complete the tutorial in sequence, since the software methods build on
those introduced in earlier exercises and assume you understand those concepts.
For exercises 1–3, you should complete the all subparts (such as a, b, c, and
d) at the same time, then only stop after completing a whole exercise. For exercises
4–5, you can restart the tutorial again on either the next exercise or subpart
without any difficulty since the maps and data are independent in these
exercises.
Overview of the tutorial exercises
The tutorial is divided into a series of
exercises and subparts:
• Exercise 1 introduces
the editing environment, including the terminology and ArcMap user interface. You
learn how to create new points, digitize lines and polygons on the map, change
editing tools, utilize snapping while creating features, and use feature
templates.
• Exercise 2 builds on
these skills. You learn how to create features from existing features and how
to edit existing features.
• Exercise 3 is all
about text on your map. You convert labels to geodatabase annotation, place the
text on the map, and create new annotation features using the editing tools.
• Exercise 4 shows you
how to edit features to maintain spatial integrity. You use map topology to
edit shared features and geodatabase topology to ensure that your line features
connect properly. An ArcEditor or ArcInfo license is required to complete
exercise 4b on geodatabase topology.
• Exercise 5 uses
spatial adjustment to transform and align your spatial data and transfer
attributes among features.
Note: The tutorial assumes that you are using the default settings for
the editing environment. If you have customized your options, you may need to
reset them to match the steps in the tutorial. For example, by default, angular
measurements are entered in degrees using the polar system, which is the format
of the values provided in the tutorial. You can change the settings for
Data credits
Zion
National Park datasets are courtesy of the National Park Service and the United
States Geological Survey.
Map
topology datasets are courtesy of the United States Geological Survey. The
world imagery is a Web-based layer being served from ArcGIS.com.
Exercise 1a: Creating new
points
About creating new points
In this
exercise, you will use an aerial photograph to create a new point feature
representing a park ranger station in Zion National Park. Once the feature is
created, you will then add attribute values to the point. You are introduced to
the Editor toolbar, the Create Features window, and the Attributes window,
which are the main elements of the ArcMap user interface when editing.
To start
this exercise, you first need to zoom the map to your area of interest. A
spatial bookmark, which is similar to a bookmark in a Web browser, is a way to
save frequently used locations on your map so you can easily access them. A
bookmark has been created for you containing the map extent in which you will
be working.
Note: This exercise requires an active Internet connection since it uses
imagery served from the Web. If you do not have an Internet connection or if
the imagery is loading slowly, you can still perform the tutorial using an
image that is installed with the tutorial data. You need to turn on the DOQQ imagery (local) layer in the table of contents,
then you can turn off the World imagery (Web) layer.
Prerequisite:
Start
ArcMap.
Steps:
1. Click
the Open button on the Standard toolbar.
2.
Navigate to the Exercise1.mxd map document in the Editing
directory where you installed the
tutorial
data. (C:\ArcGIS\ArcTutor is the default location.) If the Getting Started window
opens, choose to browse for an existing map and navigate to Exercise1.mxd.
3. Click
the map and click Open.
4. If you
are prompted to enable hardware acceleration to improve performance, click Yes.
5. Click
the Bookmarks menu and click Visitor center to zoom you to the area around a visitor center ranger station at
the south entrance of Zion National Park.
6. Click
the Editor Toolbar button on the Standard toolbar.
7. Click
the Editor menu on the Editor toolbar
and click Start Editing.
8. In the
Create
Features window, click the Ranger stations point feature template. This sets
up the editing environment so that you will be creating new point features in
the Ranger stations layer.
These
feature templates were created for you and saved in the tutorial map document.
In a later tutorial exercise, you will create feature templates yourself and
modify their properties.
9. Click
the Point tool on the Create Features window.
10. Using the aerial
imagery, click the map to place a point directly over the visitor center
building in the center of the display. Since you are creating points, clicking
the map once adds the feature. If you were drawing lines or polygons, however,
you would need to use more than one click so you could create segments in
between vertices.
Notice that the
center of the symbol contains a solid, cyan-colored (light, bright blue)
circle. By default, as soon as you create new features when editing, they are
selected. This allows you to easily identify the new feature and add attribute
values to it.
11. Click the Attributes button on the Editor toolbar.
Using the Attributes
window is a quick way of updating the attribute values of one or more selected
features when you are editing. The top of the window shows a hierarchy of the
name of the layer and, underneath it, an identifier for the individual feature
from that layer. The bottom of the window shows the field (a column in a table)
names and the attribute values (a row in a table) for the feature.
12. Click inside the
box for the Location property
value, which is currently <Null>.
13. Type Visitor
Center and
press ENTER. This action stores the attribute values for that feature. Notice
that the entry for the feature on the top of the window is no longer a generic number
but has been replaced with the more descriptive Visitor Center.
14. Close
the Attributes window.
15. To
continue to the next exercise, Exercise 1b: Digitizing lines and snapping.
You have now
completed the first exercise and created a new point feature. In the next
exercises, you will
learn how to create
new lines and polygons.
Exercise 1b: Digitizing
lines and snapping
About digitizing with snapping
In the
first exercise, you digitized a point over an aerial photograph; in this one,
you will trace over the image to create a new line representing a road.
Because
part of the road has already been created, you should use snapping to help
ensure the new road feature connects to the existing roads. When snapping is
turned on, your pointer will jump, or snap to, edges, vertices, and other geometric
elements when it is near them. This enables you to position a feature easily in
relation to the locations of other features. All the settings you need to work
with snapping are located on the Snapping toolbar.
Note: This exercise requires an active Internet connection since it uses
imagery served from the Web. If you do not have an Internet connection or if
the imagery is loading slowly, you can still perform the tutorial using an
image that is installed with the tutorial data. You need to turn on the DOQQ imagery (local) layer in the table of contents,
then you can turn off the World imagery (Web) layer.
Setting options for snapping
Prerequisite:
The
Exercise1.mxd is open and you are in an edit session.
Steps:
1.
Navigate to the Digitizing roads bookmark. The extent is just
south of the point feature you created in the previous exercise.
2. Add
the Snapping
toolbar to ArcMap. You can add a toolbar by clicking the Customize
menu, pointing to Toolbars, then clicking the toolbar's name in the list. You
can also add the Snapping toolbar by clicking the Editor menu, pointing to
Snapping, the clicking Snapping Toolbar.
3. On the
Snapping
toolbar, click the Snapping menu and confirm that Use Snapping is checked.
If it is
already checked, do not click it again, since that will turn off snapping. If Use Snapping is not checked, click it to enable snapping.
4. Look
on the Snapping
toolbar and confirm that End , Vertex , and Edge snapping types are active. When
enabled, the buttons are highlighted. If they are not enabled, click each
button to enable those agents.
5. Click
the Snapping menu and click Options. From this dialog box, you can
specify settings for snapping in ArcMap.
6. Ensure
the snap tolerance is at least 10 pixels.
The
snapping tolerance is the distance within which the pointer or a feature is
snapped to another location. If the element being snapped to—such as a vertex
or edge—is within the distance you set, the pointer automatically snaps to the
location.
7. Check the boxes
for Show Tips, Layer Name, Snap Type,
and Background. Most likely, you only
need to check on Background, as the others are
turned on by default. A SnapTip is a small piece of text that pops up to
indicate the layer you are snapped to and with which snap type (edge, end,
vertex, and so on). The background is useful to help you see the SnapTip when working
over an image.
8. Optionally, you
can change the color used for the snap symbol and set SnapTip display options, such
as the size or font of the tip.
9. Click OK to
close the Snapping
Options dialog
box.
Digitizing a line
Steps:
1. You are now ready
to begin digitizing the new road. In the Create Features window, click the Local road line
template, which is grouped under Roads. This feature template was created for you
and saved in the tutorial map document.
The list of available
construction tools at the bottom of the window changes to those used to create
lines. Since the Line tool is the default tool for this template, it is
activated automatically.
2. Rest your pointer
over the endpoint of the existing line in the western portion of the map
display, but do not click yet. Notice that the pointer icon changes to a square
snap symbol and a SnapTip appears with the name of the layer (Roads) and the
snap type (Endpoint) in use. You can zoom or pan closer if you need to do so.
3. Click once.
You digitize, or
sketch, a new line or polygon by defining the feature's shape. You see a
preview with the actual symbology used for that feature, with vertices
symbolized as green and red boxes.
As you are
digitizing, the Feature Construction toolbar appears near your pointer. It is a
small, semitransparent toolbar that allows quick access to some of the most
common tools and commands used when editing. If you find that the toolbar gets
in the way of where you want to add a vertex, press the TAB key to reposition
it. You will use the Feature Construction toolbar more in a later exercise.
4. Using the aerial
photo as a guide, digitize the new line by clicking the map each place you want
to add a vertex.
5. Once
you have digitized the new line, snap to the end of the existing feature and
click to place a vertex there.
6. Press
the F2 key, which finishes the sketch to turn your shape into an actual feature
in the geodatabase. You can finish a sketch in one of several ways: pressing
F2, double-clicking, or using the right-click shortcut menu or the pop-up
Feature Construction toolbar.
7. To
continue to the next exercise, Exercise 1c: Creating new feature templates.
In this exercise, you
learned how to set up snapping and use it to help you digitize a new road that
connects to existing roads.
Exercise 1c: Creating new
feature templates
About creating feature templates
In the
first exercises, you used feature templates that were already created for you.
Now, you will make your own template using a wizard.
You will
create a template for a polygon layer representing private landownership.
Prerequisite:
The
Exercise1.mxd is open and you are in an edit session.
Steps:
1. Click Organize Templates on the Create Features window.
2. Click Tracts on the left side of the Organize Feature Templates dialog
box. If this layer had any existing templates, they would be listed on the
right.
3. Click New Template.
The Create New Templates
Wizard opens. The first page shows you a list of all the layers in your
map that are currently being edited.
4.
Because the Tracts polygon layer was selected when you started the wizard, only
this layer should be checked. Otherwise, check it and uncheck any other layers.
5. Click Finish.
When layers are symbolized
by categories, you are able to click Next and
choose the categories for which you want to make feature templates. Since the
Tracts layer is symbolized as a single symbol, the wizard is finished in one
step.
6. A template for
Tracts appears in the Organize
Feature Templates dialog
box. Click the Tracts
template and click Properties.
The Template
Properties dialog
box allows you to review and change the template settings. For example, you can
rename a template, provide a description, set the default construction tool,
and specify the attribute values that should be assigned to new features
created with this template.
7. In the Description box, type Private lands in Zion. The description
appears when you rest your pointer over a template in the Create Features
window.
You can also use tags
to identify and help search for templates in the future. A tag representing the
layer type—Polygon—is added automatically.
8. Click in the Tags box immediately after Polygon, type a semicolon (;), add a space, then
type Zion.
Type another semicolon, add a space, and type landownership.
The Tags box should look like this when the tags are
entered: Polygon; Zion; landownership.
9. The default tool
should be Polygon. If it is not, click the Default Tool arrow and click Polygon.
This ensures that the
Polygon tool activates each time you choose the Tracts template.
10. Click the Ownership field in the grid. System information about
the field is listed at the bottom of the dialog box.
11. Click <Null> for
the value on the right side to clear the text and type Private, which will assign the
attribute value Private. This sets Private as the default attribute value for
that field for all new features created with this template.
12. Click OK.
13. Close the Organize Feature Templates dialog box. Notice
that the new template is listed in the Create Features window. When you rest
your pointer on the template, you see the text you entered for the description.
You can also access the properties of a template by
double-clicking it in the Create Features window. By default, the templates are
grouped and sorted by layer name. If you want to group them differently or
filter to hide some of them, you can do so from the Arrange menu at the top of the
Create Features window.
14. To
continue to the next exercise, Exercise 1d: Creating new polygon features.
You are
now ready to create features using the properties specified in this feature
template.
Exercise 1d: Creating new
polygon features
About creating polygons
Since you
have been exposed to the basic concepts and user interface elements of editing
and creating features, you are now ready to learn advanced feature creation
techniques. You will use several different
methods
to construct the polygon tract boundaries, including snapping, entering
measurements, and drawing rectangles. You also will use keyboard shortcuts and
right-click menus to improve productivity while creating features.
When Zion
National Park became a protected area in the early 1900s, multiple owners held
the land that became the park. Although Zion is mostly United States federal
government land now, there are some areas within the park that are still owned
privately. In this exercise, you will create some boundary lines
representing
the privately held features.
Note: The values, shapes, measurements, and attributes in this exercise
are for demonstration purposes only and do not reflect the actual property
records.
Creating polygons using different construction
methods
Prerequisite:
The
Exercise1.mxd is open and you are in an edit session.
Choosing
a template sets up the editing environment for the settings in that template.
This action sets the target layer in which your new features will be stored,
activates a feature construction tool at the bottom of the Create Features
window, and prepares to assign the default attributes to the new feature. Since
the layer's template is set up so the Polygon tool is the default feature
construction tool, the Polygon tool becomes active.
By
default, the Line and Polygon tools create straight segments between the
vertices you click. These tools also have additional ways to define a feature's
shape, such as creating curved lines or tracing existing features. These are
known as construction methods and are located on the Editor toolbar.
Steps:
1. Turn
off the World imagery (Web) layer in
the table of contents.
2. Zoom
to the Tracts bookmark.
3. In the
Create
Features window, click the Tracts template. This activates the Polygon construction tool , which you set
as the default tool using the Template Properties.
Since the
tracts share an edge with the park boundary and an adjacent tract, you can use
them to help you construct the shape of the polygon.
4. Click
the Straight Segment construction
method on the Editor
toolbar.
With the
Straight Segment construction method, a vertex is placed each time you click,
with the segments between vertices being straight lines.
5. Snap
to the intersection of the park boundary polygon and the tract line feature and
click once.
6. Move your pointer
up (to the north), snap at the corner of the tract and the park boundary, then click
again. You now have created two vertices with a straight line connecting them
to define the eastern boundary of this tract.
7. Click Midpoint on the palette on the Feature Construction mini toolbar, which
appeared onscreen near your pointer after you placed the first vertex of the
polygon. This changes the active segment construction method from Straight
Segment to Midpoint, which creates a vertex in the center of two locations you
click. You will use Midpoint to create a vertex between two corners of the
existing tract.
The buttons to choose
a segment construction method on the Feature Construction toolbar are also
found on the Editor toolbar, but it is often easier to access them on the
Feature Construction toolbar since it is closer to your pointer. If you click a
segment construction method on the Feature Construction toolbar, it then
becomes active on the Editor toolbar, and vice versa. Two of the most common
segment construction methods, Straight Segment and Endpoint Arc Segment, are located
directly on the toolbar, but there is a palette to the right of these buttons
containing additional methods.
8. Move the pointer
to the right and click the eastern corner of the tract (the previous vertex you
added). As you move the pointer, notice a black line with a small square in the
middle. The square indicates where the new vertex will be added.
9. Move your pointer
to the left and click the western corner of the existing tract. The new vertex
is added where the square was located as soon as you click the second point.
10. Click the Straight Segment construction method
on the Feature
Construction mini
toolbar.
This changes the
active segment construction method back to Straight Segment rather than Midpoint.
11. To enter the
final measurement for the corner, you need to type a specific coordinate.
12. Press the F6 key.
This is the keyboard shortcut for Absolute XY, which allows you to type an exact
x,y coordinate for the next vertex. By default, the values you enter are in map
units, which are meters for this map. If you want to enter values in decimal
degrees or other formats, you can click the arrow to change the input boxes.
Tip: If you make a mistake and want to cancel out
of a sketch constraint, which is a command that limits the placement of the
next vertex, you can press the ESC key. Once a vertex is added, you can delete
it by pressing the Undo button
on either the Feature
Construction toolbar
or the Standard toolbar.
13. Type 314076.3
in the X: box, type 4138384.9 in the Y: box, then press ENTER. A new vertex is
automatically created in that location.
14. Click Finish Sketch on the Feature Construction mini toolbar.
You have created the
first polygon lot feature. You could also use the F2 key, double-click the map,
or right-click to finish the sketch.
15. Click the Identify tool
on the Tools toolbar.
16. Click the new
feature and notice that the attribute value for the Ownership field is Private,
which is the default value you set in the template's properties.
If you identified a
different layer, click the Identify from arrow,
click the Tracts layer, then try clicking
the feature again.
17. Close the Identify window.
Creating rectangular polygons
Sometimes you need to
create rectangular polygons. Rather than clicking each vertex individually as
you have been doing, you can use the Rectangle construction tool. The first
click with the Rectangle tool creates the first vertex, then the second click
establishes the "angle" of the rectangle, and the final click adds
the remaining corner vertices. In addition, the Rectangle tool allows you to
enter x,y coordinates for the vertices, as well as directions and lengths for
the sides.
Steps:
1. Click the Pan tool on the Tools toolbar and pan the map slightly to the west
so the J-shaped polygon is centered in the display.
2. Click the Tracts template, then the Rectangle tool on the Create Features window to make it the active
construction tool.
3. Snap to the upper
left corner of the J-shaped polygon and click to set the first corner of the rectangle.
4. Press the D key,
type 179 (as
in 179 degrees), then press ENTER. This establishes the angle for the
rectangle. As you move your pointer around the map, you see a rectangle preview
of the feature.
By default, angles
are entered in degrees using the polar system, which is measured counterclockwise
from the positive x-axis. You can specify a different direction measuring
system or unit on the Editing Options dialog box > Units tab.
5. Press the W key,
type 400,
then press ENTER. This is the shortcut to set a width of 400 meters, which are
the map units.
6. Move your pointer
up and to the left so the rectangle is created in the correct position in
relation to the existing feature. Press the L key, type 800, then press ENTER.
This is the shortcut to set a length of 800 meters.
Tip: In addition to using these keyboard
shortcuts, you can right-click to access a menu containing commands for the
direction, length, width, and other settings for creating a rectangle.
Creating adjoining polygons
You now need to
create one more polygon to fill in the space between these two polygons. You
could snap to every vertex, but an easier way is to use the Auto-Complete Polygon
tool, which uses the geometry of existing polygons to create new adjacent
polygons that do not overlap or have gaps.
Steps:
1. Click the Tracts template, then the Auto-Complete Polygon tool on the Create Features window to make it the
active construction tool.
2. Snap to the lower
left corner of the rectangle you just created and click.
3. Move southward,
snap to the corner of the original existing J-shaped polygon, and click to add
a vertex.
4. Click Finish Sketch on the Feature Construction mini toolbar.
When using the
Auto-Complete Polygon tool, ArcMap automatically uses the shapes of the surrounding
polygons in that layer to create the geometry for the new polygon.
5. Click the Editor menu on the Editor toolbar and click Stop Editing.
6. Click Yes to save your edits.
7. Close ArcMap if
you are done working with the tutorial. You do not need to save the map document
8. To
continue to the next exercise, Exercise 2a: Defining new types of features to create.
The new
features have been created with the default attribute values (Private)
specified in the template. If you wanted to add other information, such as ID
numbers, select the features and type the values into the
Attributes
window.